Path of Exile developer wants to make melee combat less clunky

 

Path of Exile developer Grinding Gear has set its sights about the game’s melee combat for the following big overhaul.

With the production of Path of Exile’s latest major expansion, Synthesis, the developer revamped the game’s spellcasting mechanics. This was mostly a Numbers Games POE Currency PS4 since the developer re-balanced virtually all spells.

Up next, melee combat. In an article, Grinding Gear Games revealed offers to make melee combat less clunky. Like spellcasting, the studio plans to balance the velocity, accuracy and also other numerical values, nevertheless the plan is to accomplish more than that.

More specifically, the developer hopes to “tighten up” the style of combat by looking into making a few changes to fight animations. These changes should arrive POE PS4 Currency while using game 3.7.0 expansion, due sometime in June.

“In addition to animation system improvements and melee skill re-balances, were experimenting with changes to systems including accuracy, melee splash, leech, fortify, various Ascendancy classes, the passive tree, hit/miss feedback, melee base types, movement skills and melee damage availability on items,” wrote the developer.

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