The contestant playing white breaks or plays first, this could be even decided by toss of a coin. After pocketing the queen, you should sink one of your carrom men, for ‘covering’ it, into any pocket in the subsequently shot, or it is returned to the middle spot. But, if you sink a coin in the same shot, then two come up and you have a chance to shoot again.
If while shooting for the queen, you as well sink one of your carrom coin in the same shot, the queen is by default covered, no matter which went first. If you sink their last coin, you lose the board and three points. The whites need to be lined up to form a Y shape, with two sides aiming directly towards the pockets given at the corner.
After sinking the striker, your challenger places the due piece(s) within the middle circle. Once the queen is covered, whoever finishes all their carrom men first wins the ‘board’. You get three tries to strike before losing your turn.
If the striker does not leave both lines, you have a chance to try again.
A game comprises of 25 points or eight boards, any that comes first. The striker might not touch the oblique arrow line.
Sinking the striker costs you one point and you lose your turn.
When placing the striker on the board for shooting, it should touch both base lines, either covering the end circle totally, and not touching it at all.
Each player sits on his side of the board and has the rights to strike from his own place only. The object of the game is to sink all of your carrom coin by using heavier striker in any of the pockets before your opponent does the same.
The red ‘queen,’ could be pocketed at any time after sinking your first piece, but should be sunk before your last coin. Arrange the carrom men on the centre circle of the carrom board, with the red known as the queen at the centre. If you have not sunk one yet, you owe them one. As an exception case, even three members can play against each other for points. Two needs to sit opposite to each other, wall base Manufacturers in case of four, players needs to sit opposite two are partners.The basic rules of carrom are as follow:
If a coin jumps out of the board, it is placed on again on the center spot.
If you sink your challengers coin, you lose your turn. If pieces land on end or are overlying, they suppose to leave undisturbed.
If you sink your last coin before the queen, you lose the board, three points and one point for each of your challengers coin left. Your turn goes on as long as you keep sinking your carrom coin luck shots and all other combinations are also permitted